Dec 042010

After waking up, the party decides it’s time to leave Zardov’s little keep.  Once the group goes up stairs, they hear the sound of the door slamming, men talking and then a death rattle.  The group approaches the doorway, where they see Zardov’s body quickly decomposing into dust.  Just then they notice a figure, composed, seemingly of pure shadow.  It’s luminescent eyes regard them for a movement as if carefully deciding its next move.  It sinks into the floor and is gone.


The party steals a couple fancy cars and proceeds down the rutted old mountain road toward Germany. Friederick drives on ahead and is stopped by Czech border guards, but successfully uses his disciplines to get the whole party into Germany.


Once back at Maria’s, the group doesn’t make the Seekers particularly happy.  Though they book had been recovered, it was at the at the expense of an international incident, a pissed off prince, and the possible involvement of hunters and werewolves.  Felicie quickly grabbed the book and that’s the last you’ve seen of it.


About two months later, Prince Klara calls a small conclave in which she gives another long and rather boring lecture on the dangers of modern governments, the importance of the Traditions, especially the Masquerade and introduces Wyprect, the new Nosferatu primogen.  She publically, and unexpectedly, chastises the player group for stirring up trouble before dismissing everyone to their own devices.

Nov 202010

After waking up on the evening of 24 October 1933, the group discovers that the Czech army has rolled into Dubi.  They have already impounded the three vehicles the group came in on and were preparing for a more elaborate search of Dubi.  Dusan, the Prince of Dubi, while remaining outwardly calm, asks that the party leave as soon as possible.


The group heads out on foot and after going about 2 miles up the road, the discover the courier’s car.  The men apparently left it without a struggle.  Another group of footprints (which smelled of werewolf) lead the couriers down the road. From there the party heads up to an ancient ruin and are met by a man and a young lady.  They are clearly werewolves and, once Viktoria explains what they are doing, seem rather amused.  Other werewolves circle the group.  Then they are told they can go talk to Theobald Zardov, one of Dusan’s childer.


When the party gets to Zardov’s odd keep, they are welcomed and the book is turned over in short order.  Zardov admits that the men’s deaths were his fault, but doesn’t really explain what that means, nor does he really explain the relationship he has with the werewolves or with his Sire, Dusan.  He simply, and quickly, finds a place for the players to rest for the day and leaves.

Nov 062010

The Seekers want you to find a missing book.  Apparently, Maria’s agent in Prague acquired a notebook from someone concerning the Anathema discipline–where it came from and what is behind it.  The Seeks trust the agent, Hans, are were awaiting an in-person report when the agent and his driver were reported missing.  The car was found near the town of Dubi in the Sudeten Mountains across the Czech border.


The Seekers enlist the aid of the players asking them to discreetly recover the notebook.  They did not want their names brought up at all.  Maria though has made connections with the Prince of Dubi–who informed the Seekers of the missing men in the first place.  Dusan was informed in advance of the coming Party. 


Once the party managed to get transport (Johannes’ car, a truck and Fred on a motorcycle), they were stopped at the Czech border in the middle of night.  Alfred says they are going to Dubi to put on a  concert, which makes the guard suspicious.  The guard makes Alfred get out the car and is searched.  He finds weapons and the whole car is about to be searched when Johannes uses his powers to convince the guard to intentionally disobey his orders and let the party pass without any trouble.


Once the party gets to Dubi, they notice some men fixing an old German army truck.  They are clearly soldiers.  Gasper, Dusan’s Seneschal, meets the party and brings them to an old inn.  Once the group has been given refreshments, Prince Dusan tells them where the car is.  The party explains that they are looking for some kind of package.

Oct 252010

First off, we spent about an hour and a half just running through some combat.  I was just winging it and, in one case, decided to put a ridiculously strong mage in the combat just to see what might happen (yeah, “iron man” was completely overpowered and I have no true mechanical rationale for his -10 on defense–I just wanted to get a sense of NPC power-levels vs your team of ninja-vampires).

 Then, we settled into some RP.  The players had been called to Maria’s estate to guard the Seekers as they did, well, something in the basement.  The PCs got a chance to do a little BSing and sizing each other up before a phone rings and, a few minutes later, Fritz going berserk below.

 I’ll could post the chat log if that’s something folks would like to read.  It would take a bit of editing though as private messages to the Storyteller also appear.  Thoughts?

At any rate, post your journals/stories/whatever here.

Sep 272010

Yesterday, we got 5 player characters created.  I had forgotten how complicated things can get, but, in the end, it went well.  I’m amazed at how different characters can be in the World of Darkness and how completely customizable any template can be.  You really can make any kind of character you want, even the ‘useless’ characters are rather interesting and completely viable.

 Today, I played out the first prelude.  It took me a bit of time to understand what I was doing, but Kal was a good sport.  I wanted to establish some PC-NPC relationships through RP instead of just forcing them.

 You may post your journals concerning your prelude here (for 1 xp).